Co-composer Yoko Honda discusses her collaboration with music producer Cody Matthew Johnson on Flying Wild Hog's Trek to Yomi.
For Shadow of the Tomb Raider, composer Brian D’Oliveira spent years in Mexico developing an authentic take on regional musical practices.
Yakuza 0 music director Hidenori Shoji discusses composing battle themes for the Dragon of Dojima and Mad Dog of Shimano.
Sidhe’s Shatter for PC and PS3 modernized old school gaming archetypes, integrating 3D polygonal graphics and physics-based gameplay.
Composer Patrice Bourgeault discusses his music for Tribute Games' latest sprite-based adventure game, Panzer Paladin.
Alarm Playing Game dreeps is an independently developed iOS and 3DS app inspired by the pixel art and chip music of classic console RPGs.
Wayô Records organizes Paris concerts for game composers Masashi Hamauzu, Hitoshi Sakimoto and Michiru Oshima.
In this music Q&A, Carlo Castellano details his approach to finding a unique sound for Facepalm Games' The Swapper.
Influential musician David Wise is the composer of the score to Nyamyam Games' interactive pop-up book Tengami.
Martin Stig Andersen's soundscape for Limbo received Interactive Achievement Award for sound design from Academy of Interactive Arts & Sciences.
Early on while exploring first-person puzzler Antichamber, the player is asked to unlearn how everyday reality operates.
Band members Peter Berkman and Luke Silas describe the Scott Pilgram soundtrack as a mixture of turmoil and fun that remains on the positive side.
Composer Shoji Meguro comments on how scenario and gameplay influenced the creation of the Persona 4 music score's vocal tracks.
Now that the chocobo has its own franchise, the responsibility of scoring the music has been taken up by Joe Down Studio of Sapporo, Hokkaido.
Siren centers on a small group of visitors who voyage to the isolated region of Hanuda to discover a mysterious cult, bizarre rituals, unspeakable horrors.