October 20, 2017

Plug & Play Q&A with Mario von Rickenbach

Source submitted by jeriaska on 2015-04-09 - comments
Plug & Play by Swiss designer Mario von Rickenbach is a collaboration with animated film director Michael Frei, exploring the theme of the desire for connectedness through the medium of touchscreen devices. In this interview we are offered details on the making of the game and thoughts on the forthcoming exploration title Mirage.

Q&A: Exploring novelty in Tengami and Framed

Source submitted by jeriaska on 2015-04-04 - comments
Game designers Jennifer Schneidereit and Adrian Moore recently offered their views on the novel intersection of books, gameplay and music in Tengami and Framed. In this interview we hear how independent developers Nyamyam Games and Loveshack worked to propel pop-up books and visual novels into the realm of interactivity.

Composer Adrian Moore on the soundtrack for Framed

Source submitted by jeriaska on 2015-01-25 - comments
The smartphone app Framed by Loveshack of Melbourne, Australia was featured in the Tokyo Game Show's Sense of Wonder Night and is in the running for an Independent Games Festival award for Excellence in Design. Here we talk with composer Adrian Moore on the making of the FRAMED EP and forthcoming soundtrack album.

dreeps devs on the making of the alarm playing game

Source submitted by jeriaska on 2015-01-21 - comments
"Alarm Playing Game" dreeps is an independently developed iOS application inspired by the pixel art and chip music of classic console RPGs. We caught up with Tokyo-based illustrator Hisanori Hiraoka, programmer Daisuke Watanabe and composer Kyohei Fujita to hear about the objectives of the three-person design team.

Matt Simmonds on the design of 4mat chipmusic

Source submitted by jeriaska on 2015-01-13 - comments
Cambridge-based composer Matt Simmonds participated in the Amiga demoscene in the early '90s, placing him in a unique position to contribute to the growth of chip music as a popular genre. In this interview the musician discusses the interplay between developing games and recording for 4mat studio albums.

Michiko Naruke's Feedback 6th debuts at Comic Market

Source submitted by jeriaska on 2014-12-22 - comments
Wild Arms series composer Michiko Naruke will have her EP "Feedback 6th" available for sale at the Comic Market 87 hobbyist festival in Tokyo on December 20. Excerpts from the latest Feedback installment debuting at the Tokyo Big Sight convention center are streaming on SoundCloud.

Daniel Olsén on writing the DEVICE 6 soundtrack

Source submitted by Brian Cubría on 2014-12-16 - comments
DEVICE 6 composer Daniel Olsén was nominated for an Audio Achievement prize during the 2014 British Academy Game Awards and took home the Excellence in Audio Award from the IGF. In this interview, the musician offers insights into the artistic process that led to the creation of his music for Simogo's interactive novel.

Wayô Records Q&A: chamber music from Final Fantasy

Source submitted by jeriaska on 2014-09-16 - comments
Based in France, the independently financed Wayô Records has organized Paris concerts for game composers Masashi Hamauzu, Hitoshi Sakimoto and Michiru Oshima. In this interview Jérémie Kermarrec, co-founder of Wayô, discusses preparations for the November 30th A New World: Intimate Music from Final Fantasy.

Composer Darren Korb on layered audio for Transistor

Source submitted by jeriaska on 2014-09-01 - comments
Transistor composer Darren Korb joined Marty O’Donnell and Jesper Kyd yesterday for a PAX panel on writing music for games. We had the chance to catch up with the musician to hear about the formation of his Manhattan-based band Control Group and his implementation of the dynamic audio design of Transistor.

Mutherpluckin' B Q&A: The Mushroom Variety Show

Source submitted by jeriaska on 2014-08-26 - comments
Musician Mutherpluckin' B (Henrik Lidbjörk) of Uppsala, Sweden released his fourth album of rock-inspired game covers in July. In this interview, the musician discusses the making of The Mushroom Variety Show, named for its inclusion of submissions from Dwelling of Duels, OverClocked Remix and other sources.

Square Sounds Tokyo Q&A with Mister Spastic

Source submitted by jeriaska on 2014-08-18 - comments
The latest album release by Cambridge-based electronic music artist Mister Spastic (Nathan McCoy) is Granta Digital, distributed by Tokyo-based label Cheapbeats. In this interview, the chip musician discusses past and future stage performances, from Blip Festival in New York to the upcoming Square Sounds festival in Tokyo.

Carlo Castellano on the sound of The Swapper

Source submitted by jeriaska on 2014-08-04 - comments
Carlo Castellano is the composer of The Swapper, the atmospheric cloning puzzler by Facepalm Games, based in Helsinki, Finland, making its console debut this week on the PlayStation Network. In this music interview, the composer details his approach to finding a unique sound for the independent game title.

Goto80 on the hidden secrets of Files in Space

Source submitted by jeriaska on 2014-07-15 - comments
Over the past decade the performances of chip musician Goto80 (Anders Carlsson) have spanned such memorable highlights as appearing on children's television in Sweden while covered in salad to singing a deranged cowboy song on stage at Blip Festival Tokyo. In this interview, the musician reveals the secrets hidden within his new album Files in Space, published through the label Data Airlines.

Chipocrite on the chip music score to EarthNight

Source submitted by jeriaska on 2014-06-22 - comments
Chipocrite (Paul Weinstein) is a chiptune artist from Philadelphia who makes music using original Nintendo Game Boys, sometimes accompanied by guitars and other synths. In this E3 interview, he discusses his EP previewing the music score to EarthNight, Cleaversoft's runner for PlayStation 4 and PlayStation Vita.

David Wise on composing music for Tengami

Source submitted by jeriaska on 2014-06-11 - comments

Having debuted on the App Store for iPhone and iPad, Tengami by Nyamyam Games is now scheduled for release on Steam and Wii U. We had the chance to speak with composer David Wise to hear about the creation of the independent game's soundtrack, which incorporates the use of traditional Japanese instrumentation.