March 30, 2017
Original
Original
Original
Original
Original
Original
Original
Medium

Digital Currency Group forecasts war on physical cash

Source submitted by jeriaska on 2016-11-24 - comments
This month the Indian government banned 500 and 1,000 rupee notes, relegating 80% of India's physical cash supply to non-monetary status. As the games industry makes inroads into building more immersive virtual environments, Digital Currency Group forecasts these recent events presaging a global war on physical cash.
Medium

Plutus bridging tap & pay's digital currency divides

Source submitted by jeriaska on 2016-10-15 - comments
While both Steam and the Humble Store have begun accepting Bitcoin payments, the integration of blockchain-based digital currency transactions at brick and mortar stores has seen slower growth. Based in the UK, Plutus is attempting a solution for tap and pay payments, using their PlutusDEX escrow service.
Medium

The Ongaku launches Steam Curators webpage

Source submitted by jeriaska on 2016-07-03 - comments
The Ongaku has launched its Steam Curators page, highlighting game titles receiving soundtrack coverage on the site that are also currently available at a discounted price. Each title links both to the Steam product page and to its associated news item on The Ongaku, providing supplementary information on its audio design.
Medium

Digix first mover in tokenizing assets on the blockchain

Source submitted by jeriaska on 2016-05-28 - comments
Videogames are expanding into virtual environments. And with the recent crowdsale funding the Digix organization in Singapore, there is now a way to represent and securely trade discrete, valuable assets like gold on the blockchain. This is a practice that will influence online commerce in the short term, and soon impact virtual reality.
Medium

The DAO explores enterprise in a decentralized era

Source submitted by jeriaska on 2016-05-03 - comments
Previously in our examination of the Ethereum blockchain industry, we took a look at Ujo Music's demo for sharing album sales among participants by deploying self-enforcing smart contracts. Here, we turn to "The DAO," a decentralized organization that may provide a model for transforming the music industry.
Medium

With Digix tech, artists can turn music into gold

Source submitted by jeriaska on 2016-04-08 - comments
In March we reported on Ujo Music's goal of offering musicians a platform for sharing profits with collaborators, paid out in Ether digital currency through self-enforcing smart contracts. Digix Global, launching recently on the Ethereum platform, will allow for transacting in digital tokens representing ounces of gold.
Medium

Ujo prototype equips musicians with blockchain tech

Source submitted by jeriaska on 2016-03-03 - comments
The Ujo Music tech demo previews services for independent music creators that make innovative use of blockchain technology. The platform aims to equip audio teams with the ability to publish digital albums online and have the proceeds delivered automatically to multiple collaborators, as outlined by a smart contract.
Medium

Q&A: Composer Chris Remo from The Cave to Firewatch

Source submitted by jeriaska on 2016-01-22 - comments
Chris Remo has collaborated with Ron Gilbert on writing The Cave for Double Fine and composed music for The Fullbright Company's Gone Home. We had the chance to hear from the composer as he contributes to development on Campo Santo's Firewatch, due out February 9 on PC and PlayStation 4.
Medium

Celebrate Halloween with Splatterhouse Remixes

Source submitted by jeriaska on 2015-10-31 - comments
Afro Samurai composer Howard Drossin published Splatterhouse: Butchered by Various Artists in 2011, currently free to download for Halloween. The arrangement album contains thirteen renditions of orchestral and metal tracks from the Xbox 360 and PlayStation 3 reboot of Splatterhouse, published by Namco Bandai Games.
Medium

Plug & Play Q&A with Mario von Rickenbach

Source submitted by jeriaska on 2015-04-09 - comments
Plug & Play by Swiss designer Mario von Rickenbach is a collaboration with animated film director Michael Frei, exploring the theme of the desire for connectedness through the medium of touchscreen devices. In this interview we are offered details on the making of the game and thoughts on the forthcoming exploration title Mirage.
Medium

Q&A: Exploring novelty in Tengami and Framed

Source submitted by jeriaska on 2015-04-04 - comments
Game designers Jennifer Schneidereit and Adrian Moore recently offered their views on the novel intersection of books, gameplay and music in Tengami and Framed. In this interview we hear how independent developers Nyamyam Games and Loveshack worked to propel pop-up books and visual novels into the realm of interactivity.
Medium

Composer Adrian Moore on the soundtrack for Framed

Source submitted by jeriaska on 2015-01-25 - comments
The smartphone app Framed by Loveshack of Melbourne, Australia was featured in the Tokyo Game Show's Sense of Wonder Night and is in the running for an Independent Games Festival award for Excellence in Design. Here we talk with composer Adrian Moore on the making of the FRAMED EP and forthcoming soundtrack album.
Medium

dreeps devs on the making of the alarm playing game

Source submitted by jeriaska on 2015-01-21 - comments
"Alarm Playing Game" dreeps is an independently developed iOS application inspired by the pixel art and chip music of classic console RPGs. We caught up with Tokyo-based illustrator Hisanori Hiraoka, programmer Daisuke Watanabe and composer Kyohei Fujita to hear about the objectives of the three-person design team.
Medium

Matt Simmonds on the design of 4mat chipmusic

Source submitted by jeriaska on 2015-01-13 - comments
Cambridge-based composer Matt Simmonds participated in the Amiga demoscene in the early '90s, placing him in a unique position to contribute to the growth of chip music as a popular genre. In this interview the musician discusses the interplay between developing games and recording for 4mat studio albums.
Medium

Daniel Olsén on writing the DEVICE 6 soundtrack

Source submitted by Brian Cubría on 2014-12-16 - comments
DEVICE 6 composer Daniel Olsén was nominated for an Audio Achievement prize during the 2014 British Academy Game Awards and took home the Excellence in Audio Award from the IGF. In this interview, the musician offers insights into the artistic process that led to the creation of his music for Simogo's interactive novel.